EBOOK - ICT in Education Curriculum for class VI to X developed by SCERT, Delhi

EBOOK - ICT in Education Curriculum for class VI to X developed by SCERT, Delhi

Introduction

Information and Communication Technology is the convergence of Information technology, and communication Technology (Internet, satellite, Telecommunication, broadcast).According to UNESCO (2002), “ICT refers to forms of technologies that are used to create, store, share or transmit, exchange information.ICT includes radio, television, video, DVD, telephone (fixed line & mobile), satellite systems, computer and network hardware and software; (equipment & services associated with these technologies, such as videoconference electronic mail)”.
ICTs can contribute to universal access to education, equity in education, the delivery of quality learning and teaching, teachers’ professional development as well as improve education management, governance and administration provided the right mix of policies, technologies and capacities are in place. It plays an important role in forging links between schools, local and global communities. It can promote innovation, increase productivity and enrich quality of life. 21st century is characterized with the emergence of knowledge based society wherein ICT
plays a critical role. The National curriculum framework 2005 (NCF 2005) has also highlighted the importance of ICT in school education. Keeping in mind the importance of ICT, a major paradigm shift is imperative in education characterised by imparting instructions collaborative learning, multidisciplinary problem–solving and promoting critical and creative thinking skills. 

CURRICULUM OBJECTIVES:

The following are the Objectives for the curriculum of ICT in Education: To develop skills that will enable them to function as discerning students in an increasingly digital society To access various tools and applications for learning and skill development opportunities To operate a variety of hardware and software independently and troubleshoot common problems and using the ICT facility with care, ensuring the safety of
themselves, others and the equipment To create a variety of digital products using appropriate tools and applications and
saving, storing and managing digital resources To practice safe, legal and ethical means of using ICT

DURATION OF THE COURSE:

2 periods per week (one period = 40 at least 25 weeks of engagement per year over 5 years.

 

Methodology

The strategy will be as fllows:
 Step 1: Demo by the Teachers:
At this step,  Teacher will demonstrate the activities to the students using teacher’s  manual.
 
Step 2: Hands on Activities:
Based  on the  demonstration given  by Teacher, the  students will do  the  Hands  on activities. Teachers will facilitate the  session.  If any students like to explore  further then teachers  support them through  extended activities.
 
 NOTE:  If there  are more  than  20 students in a class then  the  class will be  divided  into
 groups  of 20 students for the Hands on session.
  • One group  will attend the ICT Lab for doing  Hands on activities.
  • Rest of the group  will go for the other subject classes / labs.
Step 3: Assessments:
E-portfolio: At the end of the Hands on Activities, students will sumit the outputs  in the e-portfolio which will be assessed by the teachers  and grade  them.
Showcase:  At the  end of  the  year  students will showcase the  outputs  in the  e- portfolio which will be assessed by the Teachers.

 

REQUIREMENT OF INFRASTRUCTURE & RESOURCES

  • Computer Lab with minimum of 10 Computers with accessories (Head phone , speakers ) , Printer , scanner and Overhead Projector
  • One classroom with Overhead Projector (to accommodate the strength of one class of that particular school)
  • One ICT Teacher and one Technical Assistant
  • Internet Connectivity with adequate bandwidth.

COURSE COVERAGE

Coverage: Class VI

Sr. No.

Themes

Objectives

Title

Tools

Periods

Demonst-

-ration

Hands on

& Assessment

Total

Periods

1

Graphics & Animation

01

•  Introduction to ICT Environment*

•  Free hand sketching  and painting digitally using different brushes.

•  Mixing colours.

Learning to

•       ICT environment

•  Sketch

•  Paint &

•  Create digital art

My   Paint/ Flow paint

2

4

6

2

Programming

01

•   Demonstrate         the possibilities              of movement.

•  Familiarise            with ways    of    defining parameters                – movement coordinates         and colour.

•  Visualise               space, coordinates          and shapes           through movement            and vice versa.

•   Demonstrate the logic of different repeating programming structures.

Learning to Create with Logo programming

Turtle Art/ Turtle blocks

2

4

6

3

Internet & ICT Environment

01

•  Familiarize with the internet and World Wide Web (WWW)

•  Familiarize           with browsers and their basic functions

•  Familiarize   with   a web        page,         its layout

•  Familiarize with the structure, URL and navigation       of       a website

Learning to Navigate the Web

Internet Explore, Google chrome, Opera, Mozilla Firefox

2

4

6

 

 

•  Knowing about search engines  and their roles

•  Searching for text and images  from the web

•  Familiarising with copyright  and safe search

 

 

 

 

 

4

Data

Representation

& Processing

01

 

•  Familiarise with different forms of data and the different formats in which it can be captured  - images, numbers,  text, audio and video.

 

•  Identify data elements and methods of organising it from given data sets.

 

•  Work with spreadsheets to input , order and analyse data(min., max., sum) text and numeric.

 

•  Analyse different data sets and share findings.

 

•  Query datasets to generate information.

Learning to work with Spread sheets

Spread sheet

3

6

9

5

Data

Representation

& Processing

02

 

•  Represent ideas and processes using mind maps – semantic relationships.

 

•  Create mind maps to explore  an idea/ process.

 

•  Make a presentation (Peer sharing) of mind maps.

Learning to create mind maps

Free mind/ VUE

1

2

3

6

Data

Representation

& Processing

 

•  Input text and save text.

 

•  Format a word

Learning to Create, Edit and Format

Text editor, Word

3

7

10

03

processor  I with-

(i) tabs and alignment, (ii) highlight

(iii) font and font size (iv) Spell

check, (v) find and

replace and

(vi) numbered/

bulleted lists – local language.

 

•  Create a table and organise data.

 

•  Structure a document – letter, notice, document and poster.

 

•  Print a document.

Text Files

Processor

 

 

 

7

Audio Visual communication

01

 

•  Narrate a story and record it using multiple devices.

 

•  Create a library of sounds and music.

 

•  Combine sound effects to support the audio narration.

Learning to Create Audio Files for Communica tion

Audacity

1

3

4

8

Software

Application

01

 

•  Understand  the concept of Maps and Globes.

 

•  Understand  the scope  of a digital map.

 

•  Learn about coordinates, resolution, directions on a digital map.

 

•     Understand  the different types of Satellite Images.

Learning about Maps and Globes

Google Earth, Open Street Map

1

1

2

9

Exhibition of portfolios & evaluation

-

Showcasing/

e-portfolio

-

0

4

4

Note: * Introduction to ICT- About ICT, Hardware & software, files & folders etc.

Coverage: Class VII

Sr. No.

Themes

Objectives

Title

Tools

Periods

Demonst-

-ration

Hands on

& Assessment

Total

Periods

1

Programming

02

•  Manipulate arithmetic values, draw

shapes using these values and display

results..

•  Define variables and build shapes using these variables.

•  Create action sequences (action) and combine  with logical operations.

•  Create pattern based on defined actions.

•  Solve puzzles.

•  Design Patterns.

Learning to Create with Logo programming

Turtle art/ Turtle blocks

2

6

8

2

Data

Representation

& Processing

04

•  Create presentations.

•  Editing and formatting presentation.

•  Animating slides using transitions.

Learning to create a presentation

Presentatio n tool

3

7

10

3

Audio Visual communica- tion 02

•  Capture images using various devices.

•  Combine visuals to support  audio narration and

create a new digital story as a slideshow.

•  Record and make a narrative of any process/ event  in a video format.

•  Add sound effects to the video narratives.

Learning to Create Audio- Visual Files for Communica- tion

Open   shot video editor

3

8

11

 

 

•  Present digital stories.

•  Use of media  and identification of communication needs  and possibilities for given contexts.

 

 

 

 

 

4

Graphics & Animation

02

•  Create (draw)

digital images.

•  Selectively edit an image.

•  Make multiple copies of different images  by cloning.

•  Add text to a digital image using layers.

Learning  to Create Digital Art

Inks cape

2

5

7

5

Internet & ICT Environment

03

•  Browsing internet and navigating through various websites.

•  Classifying websites.

•     Searching educational resources.

•  Familiarising the basic of Internet Security and intellectual property  rights.

•  Familiarising Virus and its types.

Mining the web           for educational resources

Internet

2

2

4

6

Software

Application

02

•  Analysing

difference between drawing                and

geometric

constructions.

•  Construct

geometric       figures using                   their properties.

•  Verifying results by construction        and calculation

Learning to work with subject specific software 1

Geogebra

2

4

6

7

Exhibition of portfolios & evaluation

-

Showcasing

-

0

4

4

Coverage: Class VIII

 

Sr. No.

Themes

Objectives

Title

Tools

Periods

Demonst-

-ration

Hands on

& Assessment

Total

Periods

1

Data

Representation

& Processing

05

•  Work with spreadsheets to extend and represent data using graphs.

•  Read and interpret graphs and identify data patterns.

•  Infer relationships and make predictions  from graphs.

•  Do conversion  and make inferences from data to graph and vice versa.

•  Data analysis – use of sort, filters, subtotals,

advanced formulas etc.

•  Draw information by analysing data and represent it using graphs.

•  Projects for data analysis.

Learning  to Work      with Spread sheets

Spread sheet

4

9

13

2

Data

Representation

& Processing

06

•  Format a word processor II by – inserting and formatting (resize, align) images  into a document;

captions and titles, wrapping  text,

inserting special

objects,  symbols and formulae.

•  Represent processes  using a mind map - identify data needs,  collect, organise data,

Learning  to design          a textual communica tion piece

Word

Processor

3

8

11

 

 

analyse and

summarise findings in a textual format.

•  Make a presentation of the process  and findings (subject based).

 

 

 

 

 

3

Software

Applications

03

•  Construct geometric  figures using their properties.

•  Verifying results by construction  and calculation

•  Plotting graph

Learning  to work      with subject specific software 2

Geogebra

2

4

6

4

Software

Applications

04

•  Identifying celestial object & astronomical phenomena.

•  Visualising virtual platforms.

Learning  to work      with subject specific software 3

Stellarium

2

4

6

5

Graphics & Animation

03

•  Make whole image transformations - image  cropping, straightening, flipping, scaling

and framing an image.

Learning to transform images using graphics editor

GIMP

3

4

7

6

Internet & ICT Environment

04

•  Creating user Ids and managing passwords.

•   Familiarising   Cyber ethics.

Learning  to create identity      in web

Internet

1

2

3

7

Exhibition of portfolios & Evaluation

-

Showcasing

-

0

4

4

Coverage: Class IX

 

Sr. No.

 

Themes

 

Objectives

 

Title

 

Tools

Periods

 

Demonst- ration

 

Hands on

 

& Assessment

 

Total

Periods

 

1

 

Internet & ICT Environment

05

 

•  Retrieving specific information from the web through advanced  search

 

•  Identifying avenues for educational resources  like repositories, blogs, wikis, etc.

 

•  Saving resources obtained from web

 

•  Familiarizing with how to browse the web securely and cyber law

 

Mining the web           for educational resources

 

Internet

 

2

 

3

 

5

 

2

 

Programming

03

 

•  Know about movements and control of animation.

 

•  Learn about loops and conditional flows in programming.

 

•  Practice basics of animation.

 

•  Demonstrate processes upon input cues – keyboard,  mouse click etc.

 

•  Develop a Scratch animation

 

•  Present a Scratch project.

 

Learning to create programs

 

Scratch

 

7

 

13

 

20

 

3

 

Graphics & Animation

04

 

•  Make targeted image transformations, using selection

tools and advanced

 

Learning to transform images using graphics

 

GIMP

 

3

 

8

 

11

 

 

selection

techniques.

 

•  Understand  HSV colour model, improve  image colour and create special colour and text effects.

 

•  Create composite images.

editor

 

 

 

 

 

4

 

Project 01

 

•  Develop                   an animation

 

Project 1

 

Required tools

 

0

 

14

 

14

Coverage: Class X

Sr. No.

Themes

Objectives

Title

Tools

Periods

Demonst- ration

Hands on

& Assessment

Total

Periods

1

Internet & ICT Environment

07

 

•  Familiarizing with websites useful for daily life activities

 

•  Knowing to communicate  and collaborate with others using the web tools in secure environment

 

•  Creating a web page.

 

•  Familiarizing about how to upload  and download  from the web.

 

•  Knowing about how to locate useful educational software’s and subject specific tools

Advanced applications of Web

Wikipedia, Wikimedia, ecommerce websites

3

6

9

2

Software

Applications

06

 

•  Create 3D models of geometric shape

Creating 3D

shapes

Blender

2

4

6

3

Programming

04

 

•  Use of graphics and sound effects

in scratch(mixing  of sounds)

 

•  Use of operators and variables.

 

•  Creative interactive objects and games.

 

•  Presentation of scratch projects.

Learning to work with Scratch Advanced

Scratch

5

15

20

4

Project 02

 

•  Develop an interactive game

Game

Development

Required tools

2

13

15

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Courtesy : ICT